Tuesday, January 25, 2011

Making a Guild: Part 1: The Basics

"Wouldn't having our own guild be cool?!?"


It surely is, but you have to know what you are getting into before just leaping in the deep end. You wouldn't buy a new car without looking it over and making sure it was exactly what you wanted now would you?
Same goes for making a guild, or taking one over. You need to clearly define what you want to achieve as a Guild Master, what you want your Guild to achieve and how you are going to get to these goals. It is foolish to think that it will all just fall at your feet and go exactly how you want it to. So here is a little check list I believe is a good starting point before you even goto the Visitors Centre and create a guild.


"How experienced are you at WoW?"
This is really important, don't get ahead of yourself! You don't want to set out on making a Hardcore Raiding guild if you've never played End Game content before. I mean... you can, but you're going to hit a wall really, really quickly. I've seen time and time again, these 'flash in the pan' Raiding guilds fold as quickly as they sprung up and it's mainly because the people in charge had no idea of what Raiding actually was. The next question is a very good follow on, if not joiner to this one.


"What do you enjoy doing in WoW?"
So a good place to start is with the K.I.S.S. theory, Keep It Simple Stupid. If you're still levelling and you want to start a guild, start a Levelling Guild (by the way I really do not advise people who are levelling their first characters to start a guild). If you really just want to meet new people, start a Social Guild. If you're really into PvP start a PvP Guild. Are we starting to see a pattern here??? You need to clearly define what your personal goals are in WoW before you want to start worrying about defining the goals of others, and you will have to define the goals of others eventually! Basically you don't want to be running a guild that revolves around something you have either no interest in, or don't enjoy.


"How much time do you have, and do you mind spending some of it managing a guild instead of doing other things?"
This really can be a deal breaker. Running a guild can be time consuming from time to time. You are going to have times where you really want to be levelling an alt, or running a dungeon and you're going to have to put that aside to work on your guild. It can be frustrating, but also very rewarding.


"Do I have a group of like minded friends, or am I going this alone?"
This really is a lot more important than it seems, you are going to need help running your guild eventually, and probably sooner than you anticipate. Running a Raiding Guild is hard work, really at times it can feel like a full-time job, thats why you are going to need some Officers in charge of certain aspects of your guild. Even a Social/Levelling Guild needs things looked after, no one likes a disorganised Bank, no one likes trying to organise events by them self all the time.
A Group of friends can be good to have as Officers, but it can also lead to disharmony. You need to define if your guild will be an Autocracy or a Democracy and make sure that all your Officers understand this before they become Officers. On the same note, you also must adhere to that as well!




So now you should have a good outline of what type of guild you want to make, it's time to figure out the finer details. To be continued in Part 2: The Finer Details... (lol)



Monday, January 24, 2011

IntroDuckShone

Soooo... Heyas, I'm Knaikar (aka Rogue Leader, aka Owen Haskett), Guild Master of Nagrand based League of Awesomeness. This is my first blog-thingy and in it I'm hoping to talk about some of the challengers faced in Guild Management and Raid Leading.

A little about me: I'm 26 years old living in Adelaide, South Australia. I'm a Hospitality professional, but have dabbled in IT and manual labor over the years. I enjoy long walks along the beach, sunsets and am a virgo, lolz. I'm a gamer, always have been, and probably always will be.

About me gaming: I'm a self confessed gamer, started with Super Mario on the NES when I was a kid, amongst other great classics like Metroid, Battle Toads, the list goes on. It wasn't until the Play Station came out that I really started RPGs, the like of Final Fantasy VII, Final Fantasy VIII, Secret of Mana, Chrono Cross and Chrono Trigger.
To be perfectly honest I always thought the MMO was a bit too nerdy for me (boy was i wrong, lol) and I never really became interested in the whole Virtual Worlds until the release of Second Life for Mac OS. So I used to bum around in SL a lot, but I started to get bored with the lack of any actual gaming to be done in it. I had some friends who played EVE Online, arguably the most Hardcore of all MMOs out there, but it took me a while to really get into it and back then the game really lacked any tangible lore to lock onto.
So for a little while I went back to consoles, but I had this one friend who started World of Warcraft and I distinctly remember telling him he was nuts...
Probably due to all the negative publicity in the mass media the game received, I had it in my head that the game was the biggest and most addictive time-sink and that I just didn't need to get involved. But after about 8 weeks of nagging I finally caved and played the 10 Day Trial he gave me, and boy was I hooked!

Almost 4 years on I'm the Guild Master and Raid Leader of a successful End-Game guild. I have met some people who have changed my life through WoW, and had a lot of fun playing, managing and just being a part of the biggest Gaming Community in the world.

So as I stated at the beginning of this post, I hope to address some of the issues I've had to overcome as a Guild Master and Raid Leader during my time in WoW, some of the fine points of running a successful guild, and how to tackle the most common problems faced by GMs and RLs in WoW today.